Posts Tagged ‘The Hearts of Men Game’
From the Cradle to the Grave
Ahhh, back at it again. It’s been a while since there’s been time to hit the blog, but with us wrapping up our first WP7 game, finally we can start to talk about things!
We are still waiting for our final release of “The Hearts of Men: Throne of Deceit” to get through the xblig review process. What a pain in the ass. Plain and simple. We’re hoping to release soon, and will have news forthcoming once we get through submissions. One of these days, you will get to actually see all the great efforts that came forward to bring a former Indie Game of the Week, to a Game of the Year! We extended this game far beyond its development time, with results that show throughout the game. Before revising the control scheme, we actually reached the final tier of entrants for the Indie Summer Uprising, but did not make the final cut. There’s so much to speak of thats new to the game, we’ll have to hold off until we are ready to release.
Besides all that XBLIG nonsense, we moved forward–by leaps and bounds. In the beginning of December, 2011, we decided it was time to get going, so we started development on our follow up game “Cradle to the Grave”, a sort of tower defense game. Having worked together for 2 years, Simon and I became the machine, and today we stand prepared to release the beta version of the game, just 2.5 months later. While THoM was a much larger game in some ways, our new agile method has turned us into a speeding bullet of development, cutting through all our shortcomings on our first game and allowing us to streamline production in unprecedented ways. Besides making a 50 level game with over 100 craftable items, numerous enemies and even cutscenes, Simon implemented a full backend that will allow us to connect users through social medias like twitter and facebook, as well as our own server to keep up-to-the-minute scoring and interactions. We’re doing it folks, and we’re doing it 100. We don’t know anyway different than to get better, and we can’t wait to unleash our next game, “Cradle to the Grave”, onto the WP7 and other platforms this spring, 2012. Very soon, we’ll be looking for beta testers and players alike, as well as releasing content.
We’ll be continuing to update and drop what content we can, and hope to hear from the community…we’re tired of sitting idly by and watching! We players in this game, and we want the ball!!! Thankfully, we are already seeing great results with “Cradle to the Grave”, so I’m sure we’ll be hearing quite a bit of feedback. MS has sent us phones, there’s some buzz going on, and we’re feeling alright. Being in that final phase of a game is truly painstaking, but shoot, pros execute in that last 5%–when they see the finish line, they start sprinting towards it. That’s where we are, and it’s what we’re doing. Now…where’s that pic I wanted to post…
From Sweden MS WP7 conference…with love
Alright, i’m officially pumped right now. Simon, our master developer and international genius went to the MS WP7 conference today, and got some amazing feedback on our current development. Without giving away too much (before he posts), I can easily say he was extremely effective. I guess being international can certainly have its advantages
To say the least, we have MS themselves looking at our game–Kinect and Mobile–interested in what we’re doing.
Big, big UPS to Simon for going out and getting it. I couldnt help myself and had to give a precursor here. Pics and much, much more info to come soon. Oh yeah, The Hearts of Men: Throne of Deceit is in peer review, so if you are on it, please test for us so we can release for the Holiday 2011!
The Hearts of Men PC Release now LIVE!!! And 1/2 off Price!
Today, we’re excited to release our first game onto the PC with “The Hearts of Men: Throne of Deceit”, and in celebration we’re offering 1/2 off for the PC release. The game, which received 5 stars and XBox Indie Game of the Week during it’s alpha review, has been completely revamped, offering players all new strategies and game modes, including Story, Arcade, and Multiplayer modes.
We’re still waiting on approval from Xbox Live, but soon will also be on the marketplace. If you just can’t wait, it’s time to jump into this Holidays biggest indie title release for a portion of the price on PC. Just click the banner above to go directly to the purchase page!
PC The Hearts of Men Demo Coming
We’re doing some final adjustments but the game, on both Xbox 360 and PC is 100% complete! Done. Nailed it. I need a freaking week off!
To begin the game kickoff, we’re doing a few things, one is gonna be reaching as many people as we can. We’re also offering a bit of incentive for fans, gamers, game devs, and anybody else to follow us on twitter and Facebook. As it stands, our marketing and PR is pretty atrocious, but we want to correct this with our first official, final release of a game we’ve become quite proud of over the last few months.
With the pc demo coming THIS WEEK and going into XNA submissions, we’re going to do a promo where anybody that likes us on Facebook will get the demo early!
We’re also getting ready to announce our post mortem, and hoping this will take–we’re doing it LIVE!!! Yes, this is kind of new, but its the only way I’ve ever enjoyed a post mortem is with immediate feedback. We are planning on doing this through Google+ Hangouts, so we’ll be doing some tests to see what can actually be handled in such a format. Could turn out pretty cool.
And, we have other big announcement coming, but we’ll save those for later
Once again tho…After 1.5 years developing this game, we’re DONE! Submitted to Steam and a few other notable Digital Distributors, now waiting on approvals. OH!! The game is going to be purchasable directly from our website too!!! Paypal, credit card…I’m even considering food stamps folks
Finally Finalized–The Hearts of Men: Throne of Deceit
After over a year and some months, we are proud to announce that we are FINALLY done with The Hearts of Men: Throne of Deceit. Congratz to us for being able to officially be in final playtesting and debugging, I know we’re all ready to move onward and upward.
Some may recall we had already released The Hearts of Men on the Xbox Indie Games channel, and after some really great feedback we decided we couldn’t leave good enough alone. Since the original design of the game had called for some of these things (upgradable stats, advanced pathfinding AI, destructible spawn points, multiplayer), and Dream.Build.Play was lining up with our estimated timeline, we figured what the heck, why not!? Plus, every game we create is a statement about us, so we can’t do things in a half-assed manner, that’s just not who we are. After reading every review that was written about the game, most seemed to be asking for the same few things. A very exciting aspect of releasing this final version will be the new reviews, especially since we did a pretty solid job on the original release, including an Indie Game of the Week at Dealspwn, amongst other 4 and 5 star reviews!!
Now of course comes the hard part for us, which is marketing our product. I enjoy the idea of marketing something you can stand behind, but it’s such a full time hustle, you almost feel like you are begging people to give you the time of day, and then again trying to sell the game. We’re really hoping our latest strategy will help us along, which includes releasing to the PC and Steam, alongside Xbox Live Indie Games. This week we will be releasing a detailed preview and preparing to release the demo onto PC soon after. Our goal is looking to release the game as soon as possible, so we’re hoping to breeze through the submissions process this type with less issues than we’ve previously dealt with.
And for now, that’s all. I’m excited tho, we’re finally done, and that’s that. After what seems like a lifetime, we’re putting this game on the shelf. We pushed and pulled on this one…and we’re done!
We’re gettin’ our Heart on again
Dream Build Play 2011 also has its heart on…The Hearts of Men: Throne of Deceit, that is
We finished our DBP version, and submitted it about 1.5 hours before the deadline, which was quite thrilling really. We worked through the night cutting videos, sounds, new drawings, and screens to get things ready. Thankfully it all worked out in the end, so now it’s all about impressing the judges!
Besides Dream Build Play 2011, the Indie Summer Uprising is quickly approaching, and we’ll be submitting the title to that as well, trying to earn one of the 8 coveted spots for the event. Starting August 22nd (I believe is the tentative date), 2 indie games will be released per week. After a successful start with the Winter Uprising in December, the coordinators, Dave Voyles and Kris Steele, have stated they will continue to show the power of the platform and the great content coming to the Xbox Indie channel. It’s a great thing they have coordinated, and worth mentioning…alot! You can find more info at Armless Octopus, but once again I want to personally thank these folks, having seen the winter entries, I know they are going to keep bringing more and more quality to gamers attention.
Now, the fun begins! We’re going to polish the game, then polish it some more. We’re going to be playtesting alot of multiplayer, and then start some marketing and see how all these contests turn out. We’ll prep for release (dependant on Uprising results), and then finally–hopefully–get people talking about the game, and get some more 5 Star reviews!!! We liked that last time ;D
CONTEST RESULTS: Congrats Dopey Dinosaur on winning a free copy of the game!
Congratulations to Dopey Dinosaur, Tuesday’s big winner for the free key giveaway! Have Fun
“The Hearts of Men” first review in! Check it out
Our first review is in, thank you very much to Mr Deeke of the indieverse. Because I can’t help myself, below are a few choice quotes, but first the full review HERE . To say I’m excited is a bit of an understatement
Four Player Co-Op! This title contains all the elements needed for a great bout of co-op action, especially with four-players. A fantastic title to play when friends are over and you need a game to enjoy on the spot. It’s fast-paced and doesn’t take a while to start up–you’re right in the action after a quick load-up, ready to hack and slash enemies with your team.
It’s Fun! The Hearts of Men is a classic Xbox Indie that is at the heart of retro with it’s blast-from-the-past dynamics of hack-and-slash* games. It incorporates several aspects gamers will be familiar with, and it’s a sure way to enjoy an 80 MSP purchase, especially if you’re a gamer that usually plays with friends.
Great Visuals and Soundtrack! As far as Xbox Indies go, this game has a great soundtrack that flows with the game and the sound effects are very accurate as well–overall the music and the effects combine to deliver what gamers expect from the medieval age. The visuals are astounding, and the comic-inspired graphics are something that is kind of rare in the Xbox Indie scene, especially since they are of exceptional quality. The in-game visual effects are great, too–whether you’re using a Special Attack or reviving a player, the visuals are fluid and are very fitting.
Needless to say, much thanks and appreciation to Mr. Deeke…and btw, those bugs are fixed and we’re going to resubmit the update for patch soon:D Thanks again for the great feedback and helping us craft the experience better.
Contest Results! Congrats @slyprid for winning a free game!
Congratulations twitter’er @slyprid, who won Monday’s free key giveaway!!!
We have more, so we’re doing it again. Just email me here for tuesday’s free key contest
3 FREE Game Keys for The Hearts of Men, Available NOW!!!!
This post is for Monday, March 7th, 2011–We’ll be doing this each day this week to get some folks pumped up about the game, so sign up by emailing me here, and tell your friends as well. Just say “Free Key” in your email, and we’ll do the drawing and post the results the following day (in this case, tomorrow!!!) around 11am CST. Get your emails in, we’ll accept the last email for this contest tonight at 12am CST!
EDIT***1 hour left, CST!!!
Once again, email here





